Thursday, October 11, 2012

Turian Ghost Infiltrator: 200 Waves Edition

What's up everyone? I've had my 200 waves done for the Turian Ghost Infiltrator for a while now, as he is the perfect character for the assault rifle challenge. I'm not an anti-Infiltrator as I know many BSN-ers are, but I do prefer to give the other classes their fair share of play, so I have to consciously avoid playing Infiltrators often because otherwise I probably would. That said, we all know what happens to over-played and easily-used characters (often Infiltrator characters): they get nerfed, and the TGI was no exception. Stim Pack was nerfed pretty significantly, and a weakened Havoc was collateral damage.

For the first day or two, I was running the TGI with a Harrier, and I would agree with anyone saying that this is an 'easy button' build. If you have trouble playing Gold or Platinum with other builds, I won't demonize you for using that build, but if you're confident on higher difficulties, there's no reason to use that build when you could be using other more 'dynamic' characters. In my humble opinion.

Turian Ghost Infiltrator
Tactical Cloak: 4-damage, 5-recharge speed, 6-assault rifle damage
Stimulant Pack: 4-max shields, 5-pack capacity, 6-survival*
Overload: 4-chain overload, 5-neural shock, 6-shield damage
Armiger Legion: 4-damage & stability, 5-headshots, 6-damage & stability
Fitness: N/A*

*Alternatively, you can take 4 ranks in Stim Pack and 4 ranks in Fitness for better all-around durability.

Recommended ammo: Incendiary or Warp. AP and Disruptor work well too, depending on the enemy type. Generally you want armor-killing ammo since you have Overload.

I recommend using Grenade Capacity mod since it gives you the most additional Stim Packs, which are the key to your survival. You always want to have these in stock.

Your key weapons will be the Saber, Particle Rifle, and Harrier. The Mattock, Revenant, and Typhoon are also good. Other assault rifles could work too, but I haven't used them extensively enough to give a recommendation.

When you fire from Tactical Cloak, you're getting a brief 80% damage bonus plus a 20% multiplicative damage bonus for assault rifles. Always fire from TC when possible. Other than that, there's not much to explain.

Your Stim Packs are basically free Survival Ops Packs. Use them to regenerate your shields. Use them before going into a dangerous situation. Use them if you get hit with Warp. Use them all the time. This is why I recommend taking a Grenade Capacity mod because it lets you hold up to 8 Stim Packs at a time. This is crucial to your survival since you have no Fitness. Make sure that you coordinate with your teammates if they are using grenades or stim packs. You want to be able to reliably resupply your Stims. Consider dividing the supply boxes up between players. Since Stims were nerfed, I have chosen to take all shield-boosting evolutions. You get enough of a damage boost from TC, so there's no real need for a little more damage from Stims.

I've changed my mind on Overload from my initial build. Since the shield damage evolution is multiplicative, it gives you a massive damage boost to shields/barriers, especially while using TC. This can greatly improve your boss-killing capabilities (even more). I chose a hybrid Overload with one chain and neural shock for some crowd control. Then I took shield damage since it is much more powerful than a third chain. You can choose damage for evolution 4 if you want even more shield-draining capability. Only take recharge speed if you don't want enemies falling to the floor when you shock them. I know some people avoid neural shock simply because it messes up headshots. Either way, recharge speed is practically useless if you cast while under TC. And as always, you should always use TC prior to casting Overload. It makes a huge difference against shields/barriers.

Armiger Legion is specced for all weapon damage & stability. No surprise there. Turians will be Turians. And if you're confident in your abilities, this build works well even without Fitness, mostly thanks to Stim Packs. Cyclonic Modulators do work well for this build, however. So you can compensate somewhat.

That's it for the build. If you like these guides, I encourage you to check the 'like' box below. If you really like these guides, I invite you to subscribe. Either way, I thank you for reading and look forward to your continued readership.

-MACave11i
Grun7mas7er

The video below is not Turian Ghost gameplay, but the strategy is the same. Use TC, melt things. I just want everyone to see and understand what the TGI is capable of in the hands of a skilled player. Video is by Lord Sirian featuring Jay Hoxtatron, who was using a TGI (and I wish he posted this video from his POV).

 

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