Other than that, I don't think there's a big secret to this character. I imagine that a lot of players won't know how to play this kit effectively when the simple fact is that this character just wasn't that effective to begin with. Unfortunately, it doesn't stand out relative to other new characters like the Ghost, Valkyrie or Geth Trooper. However, don't let this discourage you from using the Hunter. He's a fun character, just don't expect a major departure from the other Vorcha kits.
Vorcha Hunter
Submission Net: 4-incapacitate, 5-damage & slow, 6-electric field
Incinerate: 4-damage, 5-burning damage, 6-armor damage
Bloodlust: 4-health regeneration, 5-weapon damage, 6-health regeneration
Vorcha Resilience: 4-damage & capacity
Fitness: 4-durability
Recommended Inferno rounds, or Cryo rounds to a lesser extent.
I wasn't sure how to make this build at first. Should I go with massive power damage bonuses? Should I skip Submission Net? Or Incinerate? Do I dare skip Bloodlust? Ha ha ha NO... I'm going to take them all. The genius of Bloodlust is that it more than compensates for your deficiencies in the Passive and Fitness branches if you can maintain your stacks.
Let's talk about Submission Net (SN). It is no Stasis, and that's something that our technologically crude Vorcha "Engineer" will have to live with. Fifty percent of the enemies in the game will evade SN ninety percent of the time. Long story short: it kinda sucks. Unless you can trick the system by staggering enemies with your weapon. Whether you choose the GPS, Graal, Falcon, or even the Scorpion, attempt to stagger evade-happy enemies first before ensnaring them. This works most consistently at close range. Once they are trapped in the net, if you're a Blood Pack enthusiast, feel free to slow roast them over a fire and feast on their flesh (or metal alloy if you're facing Geth). The rest of you who aren't bloodthirsty freaks, go for the easy headshot or an Incinerate tech burst. I do recommend the Graal since it has a 3x headshot multiplier, making it pretty lethal to enemies with... heads, which I think includes everything but Atlases and maybe Pretorians (?). I do say 'pretty lethal' because sometimes enemies will take about five 6-inch spikes to the face and manage to walk away. Probably will need an eyepatch or two, though. Anyway...
Incinerate is a nice power to have on higher difficulties. Peep Lord Narida's class builder and see how much damage Incinerate can do with all the bonuses. And you don't even have to aim! Those of you having trouble with Dragoons: problem solved. Oh, and Incendiary ammo --> Incinerate fire explosions are nice.
The Vorcha's signature power, Bloodlust, is your
For passive, I go with the extra capacity and power damage just to give a small boost to Incinerate and to mitigate the recharge penalties a little. Bloodlust gives you up to 15% weapon damage bonus, which should be sufficient for most enemies.
Finally for Fitness, I go for the extra health and shields. The health is what really matters since it actually regenerates faster than your shields. Don't play this character like the Flamer Vorcha, since you probably don't have as large of a health pool to tank enemies. The strategy is hit-and-run.
That's about it, I think. Enjoy the build guys. Thanks for reading.
-MACave11i
No comments:
Post a Comment