Sunday, September 16, 2012

ME3 Character Guide: Turian Sentinel

http://kalence.drupalgardens.com/me3-builder#43!1D01565!!244513!6FEE3

Hello readers. While we're on the subject of Turians, I thought I'd make a guide for the Turian Sentinel. I have to say that this was probably my favorite class at launch. It's an extremely versatile character and as such, there are many ways to build it. Because of this, I will actually be going over two different builds that seem to be popular among advanced players.

Tech Armor: 4-damage & radius*, 5-power damage, 6-durability
Warp: 4-damage, 5-expose, 6-pierce
Overload: N/A
Turian Veteran: 4-damage & capacity, 5-power damage, 6-damage & stability
Fitness: 4-durability, 5-shield recharge, 6-fitness expert

As the name suggests, this build is best against Reapers, but is also serviceable against Cerberus and Geth with a change of weapons. The general purpose of this build is to be a support class by using Warp to debuff enemies. Warp is a fantastic power because it makes any team better. It primes and triggers biotic explosions, triggers tech bursts, and weakens enemy armor for weapon classes to take down. I would not recommend skipping Warp if you are playing on higher difficulties, and same goes for the expose and pierce evolutions. 

The other strength of the Turian Sentinel is his tankiness. Not only does he have pretty good shields (thanks to the recent buff), but Tech Armor gives an extra 35%-50% damage reduction, based on how you choose to evolve it. For the Reaper Slayer build, I choose damage & radius because detonations are good for getting husks and swarmers out of your way. The extra 5% damage reduction is nice, but pretty negligible. Tech Armor also gives you a 30% power damage bonus, which is nice.

I said on the Turian Soldier guide that Turians should take advantage of weapon damage and stability evolutions but for the T. Sentinel it's acceptable to choose damage & capacity since it has a significant effect on your cooldown time. Even then you still have the same weapon damage bonus as a wimpy Salarian (no offense, Salarians).

Then you have your Fitness spec'd for shields and health. Nothing new there.

Here's a video for your enjoyment. Thanks to Stardusk for the insight.





General purpose build
Tech Armor: 4-durability, 5-power damage, 6-durability
Warp: 4-damage, 5-expose, 6-pierce
Overload: 4-chain overload, 5-recharge speed*, 6-shield damage
Turian Veteran: 4-damage & stability
Fitness: 4-durability

The strategy is basically the same except that you now have Overload to help deal with shielded targets. There is an option between recharge speed and neural shock depending on your play style. Neural shock will cause unprotected enemies to fall to the ground for a short time, which can be useful, but is a hindrance if you want to line up headshots. That's why I would choose recharge speed, personally.

Choose a good all-around weapon that can take on mobs and bosses. Weight isn't too much of an issue here since you will be using powers in between shots, rather than shooting in between powers. The Turian doesn't have a lot of power damage bonuses either, which is even more of a reason to bring a good weapon along. Use Overload to drain shields and stun weaker enemies, then finish them off with your gun. Use Warp for the big armored enemies. But above all, remember that Turians are good with guns.

Special thanks to zHHk for the gameplay footage below.




That just about wraps it up. Hopefully this guide is helpful and we'll see more Turians out on the battlefield. Thanks for reading and take care.

-MACave11i

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