Monday, January 14, 2013

Geth Infiltrator: 200 Waves Edition + Javelin Discussion

Hey everyone, Grun7mas7er (aka MACave11i, aka Grunt, aka Sorry for the confusing alias changes) here with yet another 200 Waves guide. Today I'd like to take it back to the classics. I present to you the most hated... most debated... most overrated character in ME3 multiplayer: the Geth Infiltrator! (Though as Legion would say, "Geth do not infiltrate.")




Javelin Geth Infiltrator
Tactical Cloak: 4-damage, 5-power recharge, 6-sniper damage
Proximity Mine: 4-radius, 5-damage taken*
Hunter Mode: 4-power recharge, 5-rate of fire, 6-speed & vision
Network AI: 4-weapon damage, 5-headshots, 6-weapon damage
Advanced Hardware: 3*

I recommend using Phasic ammo for Cerberus/Geth and Warp rounds for Reapers/Collectors. If you like wall-hacking, go for Drill rounds.

The GI is one of the most powerful characters (if not the most powerful) in terms of sheer damage output. Pretty much any weapon will work on this character, but he is undoubtedly the best character to use with the Javelin. This is why I'm doing this guide. I've been hesitating to post this because the GI is a very straightforward character that most people know how to play. But I'm going to focus on the Javelin itself for part of this guide.

I've set up Tactical Cloak for damage. Nothing special here. I should mention that the sniper damage evolution is multiplicative, meaning that the more sniper damage bonuses you equip, the greater the sniper damage evolution bonus. Go to the class builder and switch TC and Hunter Mode on and off. Observe how the Tactical Cloak 6 damage bonus changes.

If you're super pro you can take Proximity Mine instead of Fitness. Proximity Mine gives you good crowd control and can be used to debuff bosses so you can do even more damage with your Javelin. I prefer some points in Advanced Hardware because of the shield recharge bonuses, but it's up to you to decide your play style. I would recommend radius, damage taken, then damage.

For Hunter Mode on the Javelin build, I use power recharge because it just makes more sense. The Javelin is already accurate, but it's quite heavy. Other builds, I usually take accuracy. Some of you might be wondering why I take rate of fire if the Javelin is a one-shot weapon. Rof bonuses actually improve your reload speed as well, which is definitely useful on single-shot weapons like the Javelin. Finally, I've switched from damage to speed & vision. I weighed the options a little more and decided that the added tactical awareness, wall hacking, and movement speed are better than a meager 10% damage bonus.

Javelin GI boss-killing by Feneckus.



Network AI is all about weapon damage. No surprises. The important part is the Geth weapon damage bonus, which is multiplicative like the TC6 damage bonus. Then I put a few points into Hardware for some durability and shield regeneration. 


Now let's talk about the Javelin a little bit. I've practiced with the Javelin to the point that I can reliably get 20 headshot medals. For a console scrub, I think that's pretty decent. By the way, I'm mainly addressing fellow console players since I can't really relate to mouse-and-keyboard. Anyway, console players have to deal with the aim assist function. This can be both a gift and a curse. Sometimes you'll scope down on target and it will lock onto a Swarmer. Other times it compensates for the lack of precision of a thumbstick.

I've found the aim assist to be most useful when aiming at easily differentiable targets, such as a couple of regular troopers. It's most detrimental when aiming at clusters of enemies, such as enemies among Swarmers, or a cluster of enemies surrounding an Atlas. You will tend to lock onto the Swarmers or the bulky Atlas.

One technique is to position yourself such that your targets move straight toward you, such as down a hallway. This is because aim assist snaps to a given target at one instant in time. If the target is moving  sideways from you, the aim assist snaps to where they were not where they are, assuming that they continue to move sideways. It is much harder to track horizontally because you are relying on your control stick to aim. However, if the target is moving toward you, they will be lined up for a shot even as they continue to move toward you. All you have to do now is adjust for vertical aim if you wish to get a headshot. Hopefully this wasn't too confusing.

That's how to use aim assist to your advantage. Now let's talk about Javelin mechanics. Most people initially have trouble with the Javelin firing delay. The way around this is to start holding down the trigger before even scoping in, essentially quick-scoping while also using the aim-assist technique. The sequence goes like this:
1. From the hip, keep your crosshair over the target.
2. Start holding down the trigger.
3. Aim down sights as the bullet leaves the barrel, letting aim-assist snap to the target (hopefully).

Obviously this is easier said than done since the whole sequence takes place in less than a second. Hosting helps with this lag-sensitive playstyle, but personally, I don't have the reaction time to release the trigger unless I already know I'm way off aim, so you can generally disregard that part unless you're a robot.

The Javelin's scope can inherently see enemies through walls, making it great for wall-hacking. When the enemy is highlighted as bright purple, that means that the shot can reach them through cover.

Also, learn to reload cancel if you don't already know. On console, use the shoulder button used for Proximity Mine instead of the Tactical Cloak button. That way you don't have to take your thumb off the aiming stick.

And that about wraps up the Javelin GI guide. I hope that this guide is somewhat helpful and not too confusing for all the aspiring Jav snipers out there. Thanks for reading everyone.

-Grun7mas7er

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